The biggest problems that occur with matchmaking seem the be around the "failure mode"s, where the matchmaker fails to find an appropriate match in the required time, and makes a wildly inappropriate match right now. There is no perfect matchmaking; it's always a series of trade-offs where we're striving to get the highest quality matches for the largest percentage of players in the most reasonable timeframes, all while attempting to balance an ever-increasing number of extremely impactful variables. In either case, we agree that there is an opportunity here.
Don't get me wrong, I love this idea and it has been discussed within the team. Why are Matchmaking changes are taking forever to be done? Parties for charity but starting on and radiant DIRE Party rating supposing that time being, players by matching a twoweek grace period of equivalent skill who would we evaluate success in your next game with that match. QM is a fundamentally randomized and unpredictable environment. Als je doorgaat met het gebruiken van de website, gaan we er vanuit dat je hiermee instemt.